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・ Rendcomb
・ Rendcomb College
・ Rende
・ Rende District
・ Rende Station
・ Rendel
・ Rendell
・ Rendella Tharuvatha
・ Rendelsham, South Australia
・ Rendena
・ Render
・ Render farm
・ Render layers
・ Render output unit
・ Render safe procedure
Render Target
・ Render to Caesar
・ Render unto Caesar
・ Rendered (radio program)
・ Rendered in Vain
・ Rendered Waters
・ Rendering (animal products)
・ Rendering (Berio)
・ Rendering (computer graphics)
・ Rendering equation
・ RenderMan
・ RenderMan (software)
・ RenderMan Artists Tools
・ RenderMan Interface Specification
・ RenderMan Shading Language


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Render Target : ウィキペディア英語版
Render Target
In the field of 3D computer graphics, a render target is a feature of modern graphics processing units (GPUs) that allows a 3D scene to be rendered to an intermediate memory buffer, or Render Target Texture (RTT), instead of the frame buffer or back buffer. This RTT can then be manipulated by pixel shaders in order to apply additional effects to the final image before displaying it.
==See also==

*Video post-processing, a generic term for effects applied to an image after it has been rendered. In real-time applications such as video games, render targets are often used to achieve this.
*Framebuffer Object, the OpenGL equivalent

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Render Target」の詳細全文を読む



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